


SA: Since we had the core concept of the Simpsons being self-aware that they are inside a video game, we had a plethora of material to choose from to start parodying the game industry. GS: In terms of game design, what came first: the levels or the jokes? In other words, did you build the levels in The Simpsons Game around concepts discussed during the writing process, or did you tailor your plot/jokes/dialogue to the levels that were already there? Matt and the writers had continuous feedback on the game’s content, from look and feel to puzzles and playfield it’s been an amazing partnership. No one wanted a “Simpsons meets latest genre name” game–everyone wanted something that fully displayed the Simpsons universe, was true to the fans of the show, and was, in its own right, a great new game. The core story concept comes directly from that team. Scot Amos (SA): Intimately! From the start, this was a brainchild of the writers and creators of the show to do something epic and new within the Simpsons franchise.

The simpsons game ps3 trailer tv#
GameSpot (GS): How closely have you worked with Matt Groening and the writers who work on the TV show?
